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path: root/examples/puzzle-a-day.rs
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use calendar_puzzle::{CalanderPuzzle, rectangular::{Coords, Piece, Puzzle}};

fn main() {
    // construct board coordinates
    let mut coords = Vec::new();
    for row in 0..7 {
        for col in 0..7 {
            if (row >= 5 && col == 6) || (row == 0 && col >= 3) {
                continue;
            }
            coords.push(Coords::new(row, col))
        }
    }

    let puzzle = Puzzle::new(coords).unwrap()
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(1, 0),
            Coords::new(1, 1),
            Coords::new(1, 2),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(1, 0),
            Coords::new(1, 1),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(1, 0),
            Coords::new(1, 2),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(0, 3),
            Coords::new(1, 1),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(0, 3),
            Coords::new(1, 0),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(1, 2),
            Coords::new(1, 3),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(1, 0),
            Coords::new(1, 1),
            Coords::new(1, 2),
            Coords::new(2, 2),
        ]).unwrap())
        .with_piece(Piece::new([
            Coords::new(0, 0),
            Coords::new(0, 1),
            Coords::new(0, 2),
            Coords::new(1, 0),
            Coords::new(2, 0),
        ]).unwrap());
    
    let placements = puzzle.placements(true);
    let placements_no_flip = puzzle.placements(false);

    for (i, _piece) in puzzle.pieces().enumerate() {
        println!("piece {} has {} placements allowing flips", i, placements[i].len());
        println!("piece {} has {} placements without flips", i, placements_no_flip[i].len());

        for placement in &placements_no_flip[i] {
            puzzle.print_placement(placement);
            println!("");
        }
    }
}