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#include "types.hpp"
#include "util.hpp"
#include "input.hpp"

ScreenEntry *bg0_map = screenblock_mem[28];

void bad_vsync() {
	while (*REG_VCOUNT >= 160);
	while (*REG_VCOUNT < 160);
}

int main() {
	auto bg_flags = BGControlFlags()
		.set_charblock_base(0)
		.set_screenblock_base(0)
		.set_size(BGControlSize::Regular_64x64);

	set_bg_control(0, bg_flags);
	set_bg_offsets(0, 0, 0);

	const Tile4 tiles[2] = {
		{{0x11111111, 0x01111111, 0x01111111, 0x01111111, 0x01111111, 0x01111111, 0x01111111, 0x00000001}},
		{{0x00000000, 0x00100100, 0x01100110, 0x00011000, 0x00011000, 0x01100110, 0x00100100, 0x00000000}},
	};

	set_tile(0, 0, tiles[0]);
	set_tile(0, 1, tiles[1]);

	set_bg_palette(0, 1, Color::from_rgb(31,  0,  0));
	set_bg_palette(1, 1, Color::from_rgb(31,  0,  0));
	set_bg_palette(2, 1, Color::from_rgb(31,  0,  0));
	set_bg_palette(3, 1, Color::from_rgb(31,  0,  0));

	ScreenEntry *screen_entry_ptr = bg0_map;
	for (int i = 0; i < 4; i++) {
		for (int j = 0; j < 32*32; j++) {
			*screen_entry_ptr++ = ScreenEntry().set_palette_bank(i);
		}
	}

	set_display_control(Mode0, BG0);

	s16 x = 0, y = 0;
	while (1) {
		bad_vsync();
		keyflags_poll();

		if (key_is_down(Key::Left))  x -= 1;
		if (key_is_down(Key::Right)) x += 1;
		if (key_is_down(Key::Up))    y -= 1;
		if (key_is_down(Key::Down))  y += 1;

		set_bg_offsets(0, x, y);
	}

	return 0;
}