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#include "input.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_video.h>

struct LEO_App {
	SDL_Window *window;
	SDL_GLContext gl_context;
};

int LEO_App_init(struct LEO_App *app)
{
	if (!SDL_InitSubSystem(SDL_INIT_VIDEO)) {
		return 1;
	}

	app->window = SDL_CreateWindow("title", 640, 480, SDL_WINDOW_OPENGL);
	if (app->window == NULL) {
		return 2;
	}

	app->gl_context = SDL_GL_CreateContext(app->window);
	if (app->gl_context == NULL) {
		return 3;
	}

	return 0;
}

void LEO_App_run(struct LEO_App *app)
{
	SDL_Event event;
	while (true) {
		while (SDL_PollEvent(&event))
			LEO_Input_update(event);

		if (LEO_Input_quit())
			break;

		SDL_GL_SwapWindow(app->window);

		SDL_Delay(10);
	}
}

void LEO_App_free(struct LEO_App *app)
{
	if (app->gl_context != NULL)
		SDL_GL_DestroyContext(app->gl_context);

	if (app->window != NULL)
		SDL_DestroyWindow(app->window);

	SDL_Quit();
}

int main(int argc, char **argv)
{
	struct LEO_App app;
	if (LEO_App_init(&app)) {
		SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "failed to init app: %s", SDL_GetError());
	}

	LEO_App_run(&app);

	LEO_App_free(&app);
	return 0;
}